Form & Format
Form
Format of a World File
Filename Format: ##.wld where ## is the assigned zone number.
File Format: Field Descriptions:
#virtual number * room vnum
room-name * room name
~ * tildes are required
room-description * sent on look
~
zone-number flag-bitvector area-type * see tables below
D0 * direction for exit #
look-north-text * sent on look in dir. #
~
door aliases * alias list for door
~
door-type key-number to-room-# * see tables, object vnum
E * extra description marker
keywords * keywords for look item
~
description of extra item * sent on look at keyword
~
S * end of room marker
$ * end of file marker
+--------------------+-------+ Tables +------------+-------------+
| Flag Bitvectors* | Area types | Directions | Door Types |
|--------------------+----------------+------------+-------------+
|a DARK 1 | 0 Inside | 0 North | 0 open exit |
|b DEATHTRAP 2 | 1 City | 1 East | 1 lockable |
|c NOMOB 4 | 2 Field | 2 South | 2 pickproof |
|d INDOORS 8 | 3 Forest | 3 West +-------------+
|e PEACEFUL 16 | 4 Hills | 4 Up | if no key, |
|f SOUNDPROOF 32 | 5 Mountain | 5 Down | use -1 |
|g NOTRACK 64 | 6 Water_swim +------------+-------------+
|h NOPSIONICS 128 | 7 Water_noswim |
|i TUNNEL 256 | 8 Underwater | End each room with
|j PRIVATE 512 | 9 Flight | the literal letter, S
|k RUNNERSROOM 1024 |----------------+
+--------------------+ End each world file with a $ sign.
Bitvectors - alphabetic are used as a string, eg: adi for a dark
tunnel; numeric are summed, eg: 265 for the same tunnel (1+8+256)
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